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KMID : 1034520200140020049
Journal of Occupational Therapy for the Aged and Dementia
2020 Volume.14 No. 2 p.49 ~ p.57
Board Game Development and Effectiveness Verification for Cognitive Enhancement
Sung Yoon-Jeong

Gwak Dae-Won
Kim Min-Ju
Shin Seon-Mi
Yang Yeong-Ae
Abstract
Objective : The purpose of this study is to develop a board game for the elderly to find out the effects of board games on the reduction of memory and depression among cognitive functions.

Methods : This study developed a board game through basic survey and data analysis until October 2020, targeting two elderly people aged 65 years or older in Jeju-si. After a total of 13 times, MoCA-K and GDS-K were used before and after evaluation to feel overall cognitive function and depression.

Results : Through consultation with occupational therapy professors and clinicians, 40 ADL elements were selected and the rules of the board game were created. In both subjects A and B, the results of the intervention period were higher than the mean ¡¾2 standard deviation band of the 3 baseline sessions after they played the developed board game. In addition, the score of MoCA-K increased after the intervention compared to before the intervention, and the score of GDS-K decreased, leading to an increase in cognitive function and decrease in depression.

Conclusion : Through the board game, a positive change in memory appeared. It was also confirmed that it has an effect on cognitive function and reduction of depression. However, it is difficult to generalize due to the small number of targets, and the method and components of the board game need to be modified. It is hoped that through further study, board games that complement the problems will continue to be developed and contribute to the improvement of cognitive function and quality of life of the elderly.
KEYWORD
Senior, Cognition, Memory, Depression, Board game
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